DNGN #1
DNGN #1
Influences
The layout of DNGN is inspired by the one-page dungeon format, with one level fully described on a two-page spread. DNGN is influenced by ideas from weird-fantasy, sword & sorcery, sci-fi, and post-apocalyptic genres. The history of megadungeons in the OSR were also an influence, including campaigns such as Stonehell Dungeon (2009) by Michael Curtis; Anomalous Subsurface Environment (2012) by Patrick Wetmore; Gunderholfen (2020) by G. Hawkins and The Halls of Arden Vul (2020) by Richard Barton.
Rules Compatibility
DNGN is designed for use with Old-School Essentials, and can easily be used with other OSR systems that are derived from the original B/X rules.
- Inside:
- Designed for ease of use at the table, so a referee can run the dungeon with little or no preparation.
- 44 pages.
- 10 dungeon levels, each with a map, random tables and room features.
- 80+ rooms to explore, filled with monsters, features and encounters with a weird-fantasy vibe.
- A bonus four-page dungeon ‘HUSK’, with maps by @skullfungus.
- Random tables for encounters and loot!
- Beautiful graphic design and page layout.
- Ease of use, a two-page spread contains a dungeon map and descriptions of all the keyed locations.
Risographic Printing
DNGN is produced using a risographic printer. Risography is a print process that gives the zine a retro, hand-made look and feel. It will also make the zine very collectible. The risograph process prints solid colors on stunning vellum paper, and is an environmentally friendly way to produce printed matter.
Writing and layout by Vasili Kaliman
Art by Jacob Fleming, Huargo, Ken Landgraf, Chris Malec, Diogo Noiguiera, Stefan Poag, and Andrew Walter.
Published by Singing Flame, Autumn 2022
44 pages, softcover, saddle stitched
2 color risograph, scarlet and federal blue, cover and text printed on Accent Smooth
8 x 5 inches (20.3 x 12.7 cm)
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